original I will not write about this game, at least from my point of view. Why? For a simple reason, this game is for me something truly simple, I played it so long that no longer marvel smaczkami, I play for the pleasure. However, as of 2007 had not happened to me to postpone it for a long time, it's probably good for her shows. So what is the phenomenon of LFS? Let me explain. LFS is a racing simulator created by a group of friends, counting myself just 3 people. The idea was to be a driving simulator, how best to reflect reality. Its first version was shown in 2002, and has since developed it more or less quickly. However, even then we could see very well what this project is to be resisted cars to drive, can be very sophisticated setting the car components, and each change had an impact on the game. From the beginning, the game was based solely on race and was fairly modest intervention in terms of "world" game. From the beginning it was also free, had three cars and a track in two configurations.
Then, in 2003, added the license system, then it cost 12 pounds. The registered person obtained access to 3 additional locations, the number of configurations of routes 15 and 5 additional cars. The game gradually gained the realism and functionality. Until the introduction of a departure S2 free view mode, which today can record video from different perspectives. Opportunity to upload their own images as the painting of vehicles, the system stats online LFSW, allowing see, among others number of kilometers or miles, then added the possibility of placing bollards, etc., both on a normal track and on a specially prepared large square, thus players can create their own unique configurations, this scene also survive until such curiosities as indicators. Finally, in late 2003 put at the disposal of players was a new car, the first game based on the official license - MRT5. The official version of S1, defined as the end of this stage of development the game was released in October 2004. Unofficially, at the end of that you could test the pre-relase version of S2, which includes such vehicles as LX8 and MRT6, but both were withdrawn. The beginning of 2005 brought another licensing system - S2, then it is costing 24 pounds or 12 pounds if your purchased upgrade'owania S1. This time the matter has already been thicker. Came more locations, including 3, 11 configurations of 10 additional vehicles, the part of the racing versions of those familiar with the previous parts. The fuel may be over, the tire deformed, broken or burst, and the windows become transparent. In 2006, BMW has granted licenses for the '06 model for Sauber in 2007, Formula FB02, which ousted the demo tylnonapędowe known as turbo-XRT.
With FB'tkÄ… since 2007, a new option - burn the clutch. In time added various minor upgrades, a breakthrough was to be the advertising model sponsored by Volkswagen - the new Scirocco. Zapowiedziano them, along with the Rockingham circuit in late 2008, VW gave the new guidelines, however, limiting the development of LFS, all the time, it was claimed that the new VW does not lead to as good as in real life. In the end - VW said they should limit the ability to set their vehicle to a minimum. The effect of this was abandoned (supposedly temporarily) work on the track, which was to be both the first officially licensed and laser scan of its kind in the LFS. Both the Rockingham and the VW required a £ 12 surcharge to the license S3, though it was officially referred to as the phase called S2.
Much of the players made the payment. Unfortunately, despite the fact that VW was to appear in "early 2009" (early 2009), shared the fate of Rockingham, and did not show up today. Theoretically, we are working on a new psychology of tires, Rockingham, and the Scirocco, which has more publicity for it will not. Nevertheless, since 2007, did not show up in practice, no more update. LFS is still a large fan base, to which I belong and I, the host server is still running and you can play online, unfortunately - in my opinion the project should be regarded as a product The final, in practice, anyone who observes the world LFS sees that the whole project was abandoned.
sample film made in a game environment - personally my favorite. Many of the effects is a matter of processing the video, the game was only the base.
: D
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